PHYSICAL GAME DESIGN · SEQUENCES, RULES & TANGIBLE LOGIC · CLIENT: YOLI
A tactile system for rules, combinations and sequence
The Lunchbox Game is a tactile game system where children compose a lunchbox one ingredient at a time. The simple premise became a way to explore order, rules, combinations and the consequences of changing a sequence.
My role included the game concept, visual direction, physical components and the task structure. The work focused on a flexible, readable interaction system that works through objects rather than a screen—inviting players to test, adjust and explain their own solutions.
Focus · Game concept · Visual direction · Physical components · Task structure

