FISHING GAME

INTERACTIVE EDUCATIONAL GAME · 2009

CLIENT: FJORD & BÆLT, KERTEMINDE

A two-player game about fishing choices

Developed for Fjord & Bælt, this interactive tabletop game turns sustainable fishing methods into a shared, competitive experience. Two visitors steer their own fishing boats using dedicated joysticks and illuminated controls, selecting methods and navigating a map while comparing practical advantages with the risk of overfishing and bycatch.

I designed the game interaction, interface and physical table controls, then developed the digital experience in Unity and connected the hardware through Arduino-based electronics. The combination of two-player play, tactile controls and real-time visual feedback made a complex environmental topic concrete and discussable in the exhibition.

ROLE
Interaction & game design · Unity development · Arduino/electronics · Physical-controller design · 3D visualisation · Interface design · Prototyping & museum installation