A 3D Learning World for Falster Medieval Centre

3D LEARNING WORLD · FALSTER MEDIEVAL CENTRE LEARNING THROUGH A NAVIGABLE MEDIEVAL WORLD This development project, created in collaboration with 3D artist Morten Schnedler, explored how a 3D environment could support learning at Falster Medieval Centre. Rather than presenting medieval life as a sequence of static facts, it used a navigable digital world to give […]

Video Mapping — Architecture as an Audiovisual Canvas

AUDIOVISUAL PROJECTION INSTALLATION · H.C. ANDERSEN MUSEUM, ODENSE ARCHITECTURE AS AN AUDIOVISUAL CANVAS This project used projection mapping to turn an architectural setting into an audiovisual surface. Instead of treating the building as a neutral screen, the visual material was composed for its specific lines, proportions and spatial character. I developed the visual material and […]

Social Sound Patterns

COLLABORATIVE MULTIPLAYER MUSICAL INSTALLATION · 2008 A SHARED INSTRUMENT BUILT AS A PHYSICAL WORLD Social Sound Patterns was a collaborative, three-player musical installation developed by Martin Lilliendal Hansen, Claus Bjerre Jacobsen and Mads Mosbæk Petersen. Three large screens were mounted on arms around a shared centre, each facing a different direction. In front of each […]

Trækfugl — Site-Specific Audiovisual Installation

SITE-SPECIFIC AUDIOVISUAL INSTALLATION · 2017 · H.C. ANDERSEN FESTIVALS, ODENSE TRÆKFUGL: IMAGE, SOUND AND ARCHITECTURE Trækfugl was a site-specific audiovisual installation created for H.C. Andersen Festivals in Odense in collaboration with composer Nicky Bendix. The work used rear projection to let digitally processed imagery and animation inhabit the existing architecture. I developed the visual world […]

ZoomPlayer — A Bespoke Video Player

CUSTOM VIDEO-PLAYBACK INTERFACE · KOLDING DESIGN SCHOOL / DANFOSS UNIVERSE WHEN THE VIDEO PLAYER IS PART OF THE EXPERIENCE ZoomPlayer was a bespoke video-playback system developed in collaboration with Brian “Mogge” Mogensen, Claus Bjerre Jacobsen, Ole Prinds and Mads Mosbæk Petersen for a specific physical setting, rather than a conventional media player with menus, timelines […]

Karma Player — A Single-Action Physical Media Player

PHYSICAL MEDIA PLAYER · STUPID STUDIO, ODENSE ONE OBJECT, ONE CLEAR ACTION Karma Player was a dedicated physical media player developed for Stupid Studio in Odense. Instead of exposing a standard computer interface, folders and software, it reduced the experience to one distinct object, a speaker, a button and a single action. I combined Raspberry […]

Telephone Exchange — Making Signals Visible

INTERACTIVE MUSEUM INSTALLATION · TID MUSEUM, ODENSE MAKING TELEPHONE SIGNALS VISIBLE A telephone call feels immediate, but it depends on a hidden system of connections, signals and people. For TID Museum, I translated that invisible infrastructure into a physical installation visitors could operate directly. Physical choices set light, sound and visible connections in motion, allowing […]

RC Hack — Accessible Arduino Robotics Workshop

ACCESSIBLE ARDUINO ROBOTICS WORKSHOP · MAKERCITY FESTIVAL, ODENSE FROM FAMILIAR RC CARS TO SELF-GUIDING ROBOTS RC Hack was an accessible Arduino robotics workshop concept co-developed with programmer and maker Søren Poulsen for MakerCity Festival. It began with ordinary remote-controlled cars—familiar objects that made autonomous robotics immediately approachable. Working in groups, three school classes dismantled the […]

Hyldesthækken — Interactive Light & Sound Installation

A hedge that answers with light and praise Hyldesthækken (The Tribute Hedge) was an interactive public installation created with Grafikjuice for Kulturens Døgn in Odense. When people passed the hedge, eight LED light boxes responded with rainbow animations while speakers played words of praise and acknowledgement. The project began as a micro:bit prototype. I then […]

Children, Tech and Play — Toolkit Series

CONTENT SYSTEM DESIGN · ILLUSTRATION & INTERACTION MATERIALS · CLIENT: THE CENTRAL LIBRARIES A scalable visual system for activity materials Children, Tech and Play became a scalable library of eight activity formats for children, built around storytelling, coding tools and playful technology. The project translated ideas from a development programme into free, ready-to-use material packages […]