Soundpong — Bluetooth Sound Paddles

https://youtu.be/PEvc6q8oGMI?si=DenWndzv2XSq79Xc INTERACTIVE SOUND · PHONO FESTIVAL Soundpong — Bluetooth Sound Paddles Two Bluetooth-enabled table-tennis paddles that transform play into live digital sound. For Soundpong, I built two custom paddles using piezo and touch sensors. Player input triggered different sounds and timbres from a custom sound library running on a computer. Arduino handled the sensor-based hardware […]

The Hairdresser’s Chair

https://youtu.be/jYt0AWvn-ys?si=Zz3mp99IbGwDxOZw INTERACTIVE DISPLAY PROTOTYPE The Hairdresser’s Chair An exploratory touch-display prototype developed for The Hairdresser’s Chair. The test documents screen navigation and page-flip interaction in a concise, interface-led format. The available material focuses on display behaviour and interaction testing, making this case a short record of the prototyping process while the wider project documentation is […]

Interactive Café Tables — Pixel Display System

https://youtu.be/KGqRW3j9nQA INTERACTIVE LED DISPLAY SYSTEM · MAKERCITY FESTIVAL Interactive Café Tables — Pixel Display System A distributed LED display system built into 16 café tables for MakerCity Festival. Each table incorporated a 9 × 9 matrix of WS2811 multicolour LEDs, creating a large pixel display that could be controlled from the stage during talks and […]

Skyggelaboratorium

PARTICIPATORY MEDIA ART · LASER CUTTING, SHADOW THEATRE & REAL-TIME VIDEO MIXING From paper cut-outs to a city-scale shadow installation Skyggelaboratorium brought young people together for two workshops in which they made their own short shadow-play films. The starting point was H. C. Andersen’s paper cut-outs: I vectorised selected motifs and made them available in […]

Skygge-o-mat

INTERACTIVE MUSEUM INSTALLATION · KINECT, MAX/MSP/JITTER & REAL-TIME GRAPHICS A silhouette becomes the screen Skygge-o-mat was created for Shadows, an exhibition at Odense City Museums. It is a camera-based interactive installation that lets visitors become part of the projected image. A Kinect depth camera detects a visitor in front of the screen, isolates their silhouette […]

Coal Shovelling Simulator

INTERACTIVE MUSEUM INSTALLATION · EMBEDDED SYSTEMS & TANGIBLE LEARNING Keeping the steam up Created for Brændstof — The Long Journey from Black to Green Transport at the Danish Railway Museum, Coal Shovelling Simulator makes the physical labour behind a coal-fired locomotive understandable through a full-body interaction. Visitors use a suspended shovel to keep the engine […]

Railway Fuel Models

INTERACTIVE MUSEUM INSTALLATIONS · PHYSICAL COMPUTING & MICRO:BIT Three ways to power a train Created for Brændstof — The Long Journey from Black to Green Transport at the Danish Railway Museum, this set of three hands-on model-railway installations turns railway energy history into direct physical action. Visitors move three model trains by refuelling a wooden […]

Mapping Brandts

Site-specific projection installation Mapping Brandts Developed a site-specific projection installation for Kunsthallen Brandts’ Culture Night. The work used a large building facade as a temporary shared canvas for projected visual content, turning the site into an event-scale media surface. FOCUS   Projection mapping · Large-format visual design · Live event installation

The European Code Adventure

Game-development learning system The European Code Adventure Created a game-development learning system for Europe Direct Odense and Odense Libraries. Participants progressed from storyboards and pixel-art assets to interactive games, using Piskel and Photopea before working in Scratch and Unity with movement, gravity, jumping, shooting and enemy behaviours. FOCUS   Learning experience design · Pixel art […]

Voice-Triggered Flame Installation

Voice recognition, electronics & live art interaction Voice-Triggered Flame Installation I first developed the flame-control system for Danish artist Jens Galschiøt’s Ilddrager: a large-scale work with eight dragons firing columns of flame. Later, he commissioned a voice-triggered version for a Lions Club art exhibition in Kerteminde. Visitors spoke “Lions Club” into a microphone and the […]